SkyLine Definitions

A virtual space where industrial design meets glossy sci-fi and art

Samstag, 17. November 2012

Inspiration for you - futuristic police car designs

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These futuristic police vehicle designs from the LA Auto Show Design Challenge 2012 just catched my eyes and like to share them with you. ...
Samstag, 8. September 2012

Free stuff: 8 planet backdrops with CC0 license (2)

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Recently I created these with a commercial license of a planet creation program. Image size is 2Kx2K.They are licensed CC0. Feel free...
Montag, 2. Juli 2012

Inspiration for you

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Today was voting day for the annual CG Awards from 3D World magazine ( http://cgawards.3dworldmag.com/ - don't forget to vote for blend...
Dienstag, 26. Juni 2012

Hallway lightning test

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Last weekend I did a simple mesh based lightning test in Octane Render (latest beta with improved lighning system, each render with increase...
Samstag, 2. Juni 2012

Spotted: my model "Simple 3-part SF door / gate" in use in a real sci-fi movie

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Recently I browsed through the "Pandora machine" blog and found out that my lousy untextured sci-fi door found finally a useful p...
Sonntag, 22. April 2012

Background graphics renders for Facade

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For various displays I created for the Open Game Facade the following three CG graphics. They are licensed CC BY SA (by facade):
Donnerstag, 5. April 2012

Inspiration for you - The Hammer-Head Electric Sports Car

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I recentyl browsed through the Octane Render gallery and found the following cool technical animation done with blender and octane I would l...
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Über mich

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sky_d
I am a hobby 3D artist from South Germany. My own artistic style can be best desribed as "where industrial (manufactoring) design meets glossy sci-fi and art". Topics covered are e.g. futuristic production processes, futuristic human and non-human robots, futuristic characters and clothing, futuristic vehicle design, futuristic interieur design. In my production workflow I use mainly open source tools (Blender, GIMP, Mypaint, Alchemy) and Octane Render for photorealistic still renders. I started learning CG with Blender in Summer 2010 and focus mainly on modeling, rigging, and animation. On this blog you find my current art, projets I contribute to, related tutorials and related inspirations.
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