Several days ago a started learning the spline IK constraint and finished today my animation training rig - a lovely, tiny sci-fi styled octupus with 8 spline IK's. I'am currently refining the rig and doing some test animations with it - here'a a first sneak preview render:
Useful resources I used: Official Spline IK blender documentation: http://www.blender.org/development/release-logs/blender-256-beta/spline-ik/
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