Samstag, 12. März 2011

Clone tube animation test 3

Today I expanded my scene with my own designed gate and furtherly a basic wall and floor tile. I am quiete sure it is the blender animation with the most clone tube count, namely in the scene are completely 72 clone tubes amd each one is individually animated.



Here are the facts:

Length: 800 frames
Render time: ca. 3h @Full HD
Poly count: 670k (each tube around 8k polys)
Number of clone tubes: 72
Number of animated clone tubes: 72
camera used: 70mm
Render settings: no mirror, no raytraced tranparency, no subdivion surface, no edge split, no AO

Here's the 3D viewport view from blender. The complete light comes from 2 giant spotlights (selected objects) and 1 small spotligh parented right behing the camera.

Dienstag, 8. März 2011

Clone tube test animation 2

A second test from today, now with a reduced polycount version of the clone tube (the flickering panels seem to be a problem with youtube, they are not on the rendered out version):




some facts:

Length: 200 frames
Render time: ca. 30 min @Full HD
Poly count: 98k (each tube around 8k polys)
Number of clone tubes: 12
Number of animated clone tubes: 12
Render settings: no mirror, no raytraced tranparency, no subdivion surface, no edge split, no AO

Montag, 7. März 2011

Clone tube test animation

A simple test animation with my clone tube I just rendered out:




some facts:

Length: 125 frames
Render time: ca. 70 min @Full HD
Poly count: 1.7m
Number of clone tubes: 12
Number of animated clone tubes: 8
Render settings: no mirror, no raytraced tranparency, no subdivion surface, edge split, no AO